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This “economic crisis” business is funny when it happens to morons who put too much on their credit card and like spending money they don’t have, but when it affects Mistwalker, developer of arguably the ideal RPG of 2008, I start to give a crap.
AQ Interactive has announced that the third of Hironobu Sakaguchi’s planned Xbox 360 titles, Cry On, has been canceled. Cry On was an action RPG with a Nobuo Uematsu soundtrack and character designs courtesy of Kimihiko Fujisaka. The Lost Odyssey studio was to work with Cavia, but the game’s publisher no longer considers Cry On a wise investment.
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While only some of you may love Bruce Springsteen, it’s hard to argue with free stuff.
This January, in conjunction with the release of Springsteen’s new album and his Super Bowl half-time performance, Activision will be offering up two free tracks for Guitar Hero World Tour.
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If you are one of the three people interested in From Software’s Ninja Blade, you’ll be keen to learn that a demo has been announced. It’s only for Japanese Xbox Live members at the moment, but a demo for we filthy round eyes is sure to be imminent.
Set to launch on December 29, the demo will comprise of what looks like the section I played in Tokyo, feating thirty seconds of action spliced with five minutes of barely interactive quick-time-events.
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Metacritic might have made headlines this year for the ridiculous fanboy turf wars that have gone on with user reviews, but I find the site to be a generally useful resource when charting how well a game is doing with the press. At least, it’s good to see how much the press likes to overrate things based on hype more than a game’s merit.
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Posted by admin in Gaming
Metacritic might have made headlines this year for the ridiculous fanboy turf wars that have gone on with user reviews, but I find the site to be a generally useful resource when charting how well a game is doing with the press. At least, it’s good to see how much the press likes to overrate things based on hype more than a game’s merit.
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It’s no secret that Starbreeze and Tigon Studios’ Chronicles of Riddick: Escape from Butcher Bay had less-than-stellar sales. According to Tigon head honcho Ian Stevens, the reasons for the game’s lackluster performance are varied. Stevens recently told CVG that when Butcher Bay debuted consumers weren’t large on Vin Diesel and were highly skeptical of a film property translating well as a videogame.
But what success it did have was the direct result of gamers speaking to each other. From the interview:
It wasn’t until the game got out there and was reviewed that people came back around to it. So we sold purely on word of mouth. So we kind of have that out there now and Starbreeze has gone and done another game that’s been really well received. So I think that gamers genuinely are going to give us a better shot this time around.
He also mentioned that Vivendi’s lack of marketing dollars might have impacted the sales. Money, as we have found through thorough research, has the ability to make anything look good. We submit this picture of Madonna as evidence.
Via Destructoid
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Posted by admin in Gaming
It’s no secret that Starbreeze and Tigon Studios’ Chronicles of Riddick: Escape from Butcher Bay had less-than-stellar sales. According to Tigon head honcho Ian Stevens, the reasons for the game’s lackluster performance are varied. Stevens recently told CVG that when Butcher Bay debuted consumers weren’t large on Vin Diesel and were highly skeptical of a film property translating well as a videogame.
But what success it did have was the direct result of gamers talking to each other. From the interview:
It wasn’t until the game got out there and was reviewed that people came back around to it. So we sold purely on word of mouth. So we kind of have that out there now and Starbreeze has gone and done another game that’s been really well received. So I think that gamers genuinely are going to give us a better shot this time around.
He also mentioned that Vivendi’s lack of marketing dollars might have impacted the sales. Money, as we have found through thorough research, has the capability to make anything look good. We submit this picture of Madonna as evidence.
Via Destructoid
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Posted by admin in Gaming
It’s no secret that Starbreeze and Tigon Studios’ Chronicles of Riddick: Escape from Butcher Bay had less-than-stellar sales. According to Tigon head honcho Ian Stevens, the reasons for the game’s lackluster performance are varied. Stevens recently told CVG that when Butcher Bay debuted consumers weren’t massive on Vin Diesel and were highly skeptical of a film property translating well as a videogame.
But what success it did have was the direct result of gamers talking to each other. From the interview:
It wasn’t until the game got out there and was reviewed that people came back around to it. So we sold purely on word of mouth. So we kind of have that out there now and Starbreeze has gone and done another game that’s been really well received. So I think that gamers genuinely are going to give us a better shot this time around.
He also mentioned that Vivendi’s lack of marketing dollars might have impacted the sales. Money, as we’ve found through thorough research, has the ability to make anything look good. We submit this picture of Madonna as evidence.
Via Destructoid
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