Archive for September 5th, 2009

Kojima's studio 'doing a lot of experiments for Rising' screenshot

Metal Gear Solid Raiden Rising is a dumb name for a game. You’d figure the marketing folk would reign in Hideo Kojima’s fascination with the peculiar when it comes to the stuff on the front of a box. Alas, the name doesn’t appear to be changing, but the core Metal Gear gameplay could be. In an (OLD!) interview with GamePro at gamescom, Kojima-san described the title as his pseudo-Frankenstein’s monster, explaining that Kojima Productions is doing a lot of “experiments” for the title.

“We’re at an experiment level right now,” he said. “We’re doing a lot of experiments for Rising. But let me give you a hint at what’s happening at KJP right now. I said this at GDC, as Kojima Productions, and for the Metal Gear Solid series as well, we always want to go to the next step beyond. And how we go up a step is really a huge job actually. But what we’re doing right now is making completely new, not just an overhaul, engines and A.I.s and things like that,” Kojima said.

Kojima would go on, describing that some of the new changes — not an overhaul, folks — involves even management and teams at KJP. Then he stated that bit about the PSP team and the Rising team not liking each other too much.

Back to the point: Rising will be a different game and we’re excited to see what kind of experimentation will make it into the final product. We do draw the line at speaking scorpions, though. The thought is just too creepy. Remember that, Kojima.

[via Joystiq]

Via Destructoid

Comments No Comments »

Sega planning to announce Natal/Sony Wiimote stuff soon screenshot

Project Natal and the Sony Wiimote have been with developers for a while, and the world waits with a mixture of anticipation and dread for the very special games (as well as horrible shovelware) that the “new” technology will bring to Xbox 360 and PS3 users. Sega looks like it’ll be among the first to announce motion control games for these systems, hoping to reveal the fruits of its labor early next year.

“We’d like to think that in early 2010 we’ll be making announcements about both of those platforms,” offers Sega boss Mike Hayes. “We have our ideas and we know what we want to do, but the technology is pretty new, particularly with Natal, so we’ve got to get to grips with the technology and see if it can do what we want it do.

“I kind of think of it as the land of bunsen burners and test tubes.”

I can’t wait for the inevitable bad Sonic the Hedgehog game that’s going to be announced next year. It’s going to be like clockwork.

Via Destructoid

Comments No Comments »