The signature multiplayer mode from the original Battlefield: Bad Company, Gold Rush, is back in Battlefield: Bad Company 2. Now simply called Rush, two teams battle it out on a slowly expanding map, where one side plays defense to protect valuable crates while the opposing team needs to destroy the crates.
Rush on through the jump to hear about the new toys you’ll get to mess with, the new perk-like system and to see just how gorgeous Bad Company 2 is shaping up to be.
Battlefield: Bad Company 2 (Xbox 360 [previewed], PlayStation 3, PC)
Developer: EA DICE
Publisher: Electronic Arts
To be released: March 2, 2010
Only one map, Arica Harbour, was available to play on, and you can’t help but check the surroundings out the first time you jump into Bad Company 2. You can tell right off the bat that the Frostbite Engine has definitely been improved. There are mountains off in the distance and the ocean west of the map, and a ton of attention to detail is evident in the environment you’ll be running around — and totally demolishing — during your rush to protect/destroy the crates.
Before and during matches, you’ll be able to pick from one of four available classes: Assault, Engineer, Medic and Recon. Each class has a different set of weapons and Gadgets:
- Assault: Uses automatics that have a secondary fire such as grenade launcher. The Assault class can also drop down ammo boxes for teammates to pick up.
- Engineer: Uses automatics, most of which have suppressors. Gadgets include rocket launchers and a power drill that can be used to mend vehicles or kill others.
- Medic: Uses high-powered machine guns such as a SAW. Gadgets include health packs and defibrillators. If a teammate is killed, there’s a ten-second window in which a medic can revive a fallen player. And yes, you can also kill people with the defibrillator.
- Recon: Uses sniper rifles; Gadgets include C4, sensor balls that increase your radar strenght or a handheld unit that can call in mortar strikes.
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