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How you'll use your Rock Band drums with Guitar Hero World Tour screenshot

Fact: Guitar Hero World Tour’s new drum kit peripheral has more things to hit than the kit Harmonix introduced a year ago for Rock Band. But the Rock Band kit will work with World Tour, despite the fact that the drumming gameplay requires you to hit more notes.

Uh, so how in the hell is that going to work? I asked World Tour lead designer Alan Flores.

“When you plug the Rock Band kit in we condense [our note chart] down to a four lane highway,” Flores told me at a World Tour preview event last week, “and we had to do extra work.”

“It’ll take the five lane highway and take the pad all the way on the right, which is the green one, and it’ll stick it over on to the orange pad,” he continued. “There’s something other logic too, I think if there’s already an orange note it will move it over to the blue note or something like that. I can’t remember the actual algorithm; it won’t actually alter the note track, it just modifies the highway so that someone with a Rock Band kit can play.”

Flores also says that their kit works with Rock Band 1, and should work with Rock Band 2 “unless [Harmonix] changed their whole drum spec which would be crazy of them to do.”

Check back later for our full interview with Alan Flores where he speaks about lessons learned from working on Guitar Hero III, downloadable content versus retail, and competition in the music videogame space.

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How you'll use your Rock Band drums with Guitar Hero World Tour screenshot

Fact: Guitar Hero World Tour’s new drum kit peripheral has more things to hit than the kit Harmonix introduced a year ago for Rock Band. But the Rock Band kit will work with World Tour, despite the fact that the drumming gameplay requires you to hit more notes.

Uh, so how in the hell is that going to work? I asked World Tour lead designer Alan Flores.

“When you plug the Rock Band kit in we condense [our note chart] down to a four lane highway,” Flores told me at a World Tour preview event last week, “and we had to do extra work.”

“It’ll take the five lane highway and take the pad all the way on the right, which is the green one, and it’ll stick it over on to the orange pad,” he continued. “There’s something other logic too, I think if there’s already an orange note it will move it over to the blue note or something like that. I can’t remember the actual algorithm; it won’t actually modify the note track, it just modifies the highway so that someone with a Rock Band kit can play.”

Flores also states that their kit works with Rock Band 1, and should work with Rock Band 2 “unless [Harmonix] changed their whole drum spec which would be crazy of them to do.”

Check back later for our full interview with Alan Flores where he talks about lessons learned from working on Guitar Hero III, downloadable content versus retail, and competition in the music videogame space.

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In2Games Gametrak Freedom controller for PS3 and Xbox 360 hits pleasure points  screenshot

Super. Something that looks like a Wii Remote for the Xbox 360 and PS3. We really needed that, didn’t we?

Like it or not, In2Games is making this Gametrak Freedom, a motion-sensing controller for the other two systems that looks like a cross between a nose hair trimmer and a dildo. Hell, if it has good shake and is backwards compatible with the PS2, it would be a better pleasure solution than the Rez Vibrator.

Gizmodo says to watch out for “proprietary and cutting-edge patent-pending ultrasonic technology,” as well as In2Games’ newest title, Squeeballs. No, seriously. Squeeballs.

No price has been released yet. Don’t bother.

Via Destructoid

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MS man offers to meet Sony after school for a punch-up screenshot

Microsoft Game Studios boss Phil Spencer has fighting words for Sony this morning, offering his first-party games to go up against Sony’s any day of the week. Absolutely merciless in his challenge, Spencer says that he “loves” comparing the Xbox 360’s first-party software to the PS3’s. That’s some confidence right there.

“Let’s begin from the beginning of both consoles - PlayStation 3 and Xbox 360 - which first party has had more success on their own platform? We have Gears, Halo, Forza, we’re continuing to push existing IP while bringing new IP to market. I’ll line up against Sony’s first-party any day.

… We’re going to stand up at the next E3, or at the right time, and we’ll show a line-up that’ll continue to win. We talk about our games when we comprehend what they’re. I’m not going to put a billboard up on stage and say, ‘Boy, I hope you buy this game when it comes out and when I know what it is…’

We speak about games when we know what they’re, when we have the ability to guarantee the quality to the customers, and we’ll say when they’re going to come out - I think the customers want that.

Lining us up against Sony first-party - I love that comparison. Review score average, exclusive hits to-date, you pick the metric and we can speak about it.”

You better watch those words, Spencer; otherwise, Sony will tell on you and get you “done.” Also, it knows your dad!

Surly words indeed from the MGS man, but is there any truth to them or is he all bluster? In a few years’ time, when Sony finally gets around to finishing one of its projects, Microsoft will be in trouble.

Via Destructoid

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Midway announces the entire cast of Mortal Kombat vs DC and forgets Johnny Cage screenshot

Midway has announced each character that will appear in Mortal Kombat vs DC Universe. Over the last few months we’ve watched the list grow from Sub-Zero all the way to Kitana (who packs a mean lump), but we’ve never really been able to ascertain the scope of all the characters in the title until this day. The notable new entries into the game are Baraka, Kano, Shao Kahn, Deathstroke, Darkseid, and Lex Luthor.

As you can see, there’s clearly one character missing from the game. This missing character is the reason why more than three people went to see the Mortal Kombat motion picture and the reason why the world discovered that hitting videogame characters in the junk is fun. The game is missing Johnny Cage.

Honestly, I’m filled with sadness. This is a depressing day in which I believe the videogame industry has taken a large step backwards. Sure, we have the ability to hail new games like Braid and Aether for their lofty art goals, ambiguous stories, metaphysical meanings and decent execution, but we also can’t forget that games like Mortal Kombat have been paving the road of creativity since their inception. Johnny Cage has always been central to the vision of corporal punishment that Mortal Kombat loves to promote.

Without Cage, where would ball punching be? Someone please tell me.

Via Destructoid

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Rare's 'to-do' list for Viva Pinata: Trouble in Paradise screenshot

I pretty much hate MTV Multiplayer because they sometimes have really good ideas that I want to steal, and if they were a smaller blog I could probably do it and bully them into submission — like all good writers. However, they’re too massive to kick around so instead I’ve to link-leech like some foul and degraded peasant.

Case in point: They are going to begin asking developers for a “to-do” list in their videogames, a rundown of things that you should really try before completing the game. I could have done that. Anyway, Rare has complied and written a list of things that Trouble in Paradise players really ought to attempt while tending their gardens:

1) Feed a Parrybo with Candary candy and watch it swashbuckle like a pirate.

2) Unpack a triggered trap thinking it’s a Sweetle only to find a Camelo staring back at you.

3) Accidentally feed a Doenut the fir tree seed and watch in surprise as he morphs into a Moojoo.

4) Have your brother’s high-level prize pi

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Rare's 'to-do' list for Viva Pinata: Trouble in Paradise screenshot

I pretty much hate MTV Multiplayer because they sometimes have really good ideas that I want to steal, and if they were a smaller blog I could probably do it and bully them into submission — like all good writers. However, they’re too massive to kick around so instead I have to link-leech like some foul and degraded peasant.

Case in point: They’re going to begin asking developers for a “to-do” list in their videogames, a rundown of things that you should really try before completing the game. I could have done that. Anyway, Rare has complied and written a list of things that Trouble in Paradise players really ought to attempt while tending their gardens:

1) Feed a Parrybo with Candary candy and watch it swashbuckle like a pirate.

2) Unpack a triggered trap thinking it’s a Sweetle only to find a Camelo staring back at you.

3) Accidentally feed a Doenut the fir tree seed and watch in surprise as he morphs into a Moojoo.

4) Have your brother’s high-level prize pi

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Owl Boy? What the Hell is an Owl Boy? screenshot

I’ll tell you what an Owl Boy is, son. In this case, it’s a 2D platform game coming to to PC and Xbox 360. It also looks deliciously retro and its main character is … well … an Owl … Boy.

Owl Boy is a 2D platforming adventure for the Xbox 360 and Windows Computers. Go with Otus on a free flying quest into the clouds and discover the secrets of the floating islands while preserving the Owls’ integrity…

The game is being developed by D-Pad Studio and is described as a “free-roaming flying game with dungeons.” It is to be entered into the IGF, where hopefully we’ll see much more of a game that’s already making the retroheads and indie crowd excited.

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Codemasters was kind enough to send us some fancy “pre-alpha” screenshots of their upcoming multi-terrain racer, Fuel.

Yup, another one-word-titled racing game, Fuel is said to feature the largest “level” every created in a racing game of its type. Codies is promising over 5,000 square miles of open-ended environments, along with full day/night cycles and a weather system that’ll bring rain, tornadoes, sandstorms, and … blizzards?

As long as we don’t get the game confused with the 13 other off-road racing games with one word as its title, our attention is in the hands of Codemasters — the game does sound good on paper. The Asobo Studios developed Fuel is set to hit the PlayStation 3, Xbox 360, and Computer in 2009.


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Via Destructoid

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